Creates a new area load (or body force). These are applied to area elements. For area elements, the body force is in units of force per area.
| Number | Name | Object Type | Description | Optional |
|---|---|---|---|---|
| 1 | Local Coord | System.Boolean | Whether the load is defined in the local coordinate system. Default is false (global coordinate system). | Yes |
| 2 | Fx | System.Double | Body force in the X-direction. Units of force per area (stress). | Yes |
| 3 | Fy | System.Double | Body force in the Y-direction. Units of force per area (stress). | Yes |
| 4 | Fz | System.Double | Body force in the Z-direction. Units of force per area (stress). | Yes |
| 5 | Mx | System.Double | Body moment about the X-axis. Units of moment per area (force per length). | Yes |
| 6 | My | System.Double | Body moment about the Y-axis. Units of moment per area (force per length). | Yes |
| 7 | Mz | System.Double | Body moment about the Z-axis. Units of moment per area (force per length). | Yes |
| 8 | T | System.Double | Uniform temperature delta. Positive is heating up. Negative is cooling down. Unitless, but should be consistent with how temperature coefficients are defined. | Yes |
| Number | Name | Object Type | Description |
|---|---|---|---|
| 1 | Body Force | DesignAreaLoad | A body force that is applied to area elements. |
The blue button at the bottom of the component with the “Assign Pattern” text allows you to assign a load pattern (that is defined in the model definitions) to the load. The load pattern must be assigned for the component to run. Otherwise, an error will be thrown.
